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I have had the pleasure to engage with their new developers online, and they seem really awesome. Talsorian made something akin to Shadowrun Anarchy, I would snap it up in a minute, as I am an R. I tend to prefer streamlined narrative games I can run off the character sheet NCO, Cortex Prime & Forged in the Dark games have spoiled me. My cyberpunk game of choice is Neon City Overdrive, though I would like to fuse some elements of Technoir into it. I don't understand why Attributes don't go to 10, why there isn't stat boosts except for strength, and why the IP system is bloated by a factor of 10. I don't like that everything from 3.0 and Cybergeneration didn't really happen (although I can understand reeling in some things from both of those products, to a degree). I like the roles they fel like this is the way they should have always worked (and probably did, for some crews). I like the gear, and feel like that aspect will improve with books like Black Chrome. I thought we were going to get something akin to the starter kit with three options to generate characters, attributes that ran 1-10, a streamlined skill system with really well-defined roles, a simple advancement scheme, a cyberware, bioware, and gear catalogue with templates and tags, and LOTS of setting information and general updates. I was really intrigued by the teasers we were getting for RED and I loved the Starter Kit. I played in a Cyberpunk 2020 campaign he ran that lasted for two years. My buddy owned everything for Cyberpunk 2020 and what there was for Cybergeneration. Everything for Fuzion but Armored Trooper VOTOM & Dragon Ball Z.
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I owned many of their games when I was younger. The Roles have some good (and powerful) flavor to them. Dark Future Dice's podcast, in their current season, has an interesting variant where the players take on the persona of the NPC hacker whenever they're needed - the players make the choices and do the run together. Netrunning is OK - they still get multiple rolls in each round which is annoying - but the system architecture crawl has some interesting tactical choices. The game runs much more quickly than Shadowrun (which is super into initiative passes, opposed rolls with more rolls for too many things both in and out of fights), but combat feels slow because HP levels + armor soak is high vs damage output (unless everyone is just using high powered weapons or gets lucky and rolls a crit). My take is that it's a bit more post-apocalyptic with a lower level of tech than I prefer. I've only done a 3 part adventure using the new rules, so take that as a caveat. Pack 1 contains 28 tokens, all 280px on the short side, 72 dpi transparent png files, zipped and emailed to you as soon as the payment is processed.I'm a Shadowrun player mostly with a fair amount of play/run time for Transhuman Space. The tokens are tailor-made for the cyberpunk (Shadowrun, Cyberpunk 2020, GURPS Cyberpunk, etc.) or modern genres of RPGs, but can also easily be incorporated into your sci-fi, fantasy, horror, or military warfare games! Raven & Blade Studios Pack 1 includes a variety of specialty explosions, debris, and smoke clouds. Pack 3 contains 15 tokens, all 280px on the short side, 72 dpi transparent png files, zipped and emailed to you as soon as the payment is processed. Ideal for virtual tabletop systems like Roll20 and Fantasy Grounds. Raven & Blade Studios Pack 3 includes a variety of street specialists to be used as PCs or NPCs, including soldiers, magic-users, and computer hackers. And that dark, winged shape soaring in the sky? That’s no passenger jet – that’s a dragon that owns more corporate stock than you could buy in ten lifetimes. Now, that gun may be wielded by an eight-foot tall troll that can punch through walls. It was bad enough when all you had to worry about was a gun. Magic meets the computer age in this dark, dystopian future setting where the best way to get off the street is to do the dirty work of the new ruling class – the mega-corporations.
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